This can and often will lead to play mistakes from inexperienced players, which can be exploited by a seasoned Dredge pilot. The artifacts, specifically Tormods Crypt, Relic of Progenitus, and Nihil Spellbomb all require their user to time them perfectly. They are far more common than Jailer as a result, even if their power level is significantly lower. Jailer is not seen nearly as much as Leyline quite simply because decks need to be running black mana to cast it.Īrtifact hate spells have the added bonus of being able to be utilized in every deck. Luckily, it can’t be played for free like Leyline, so there is opportunity to prevent it from hitting play, such as using a timely Cabal Therapy. Additionally, it is a win condition, as well, since it is a creature and has a power of 2. Basically, it stops Dredge cold in its tracks. The Jailer turns off dredging, Bloodghast and Ichorid recursions, flashback for Cabal Therapy, and token generation from Bridge from Below. Yixlid Jailer comes in at a close second on the list of cards that Dredge fears the most. Nonetheless, every Classic Dredge sideboard must have several answers to Leyline, as it is the Dredge Boogieman. This makes it an enticing bounce target since most decks running the card will be unable to recast it quickly, if at all. The biggest drawback to Leyline is that it costs four mana, two of which are black. That’s not to say that there is nothing the Dredge player can do to deal with Leyline. If Leyline is in an opponent’s opening hand, there is nothing a Dredge player can do to stop it from entering play. The allure to the card is that it is able to come into play even if the Dredge player is on the play, thus keeping the key card, Bazaar of Baghdad, in check right away. Leyline is simply the best anti-dredge card available and the most commonly-played as a result. It’s a much better option in Legacy where Knight of the Reliquary is an playable card and can fetch the Bog at instant speed without its pilot “missing” a land drop.) Since it only taps for black mana, many people choose not to use the Bog in Classic. Luckily, it enters the battlefield tapped, and is nearly equal to missing a land drop. It cannot be countered aside from cards like Stifle, and its effect occurs when it enters the battlefield, so the damage has already been done. (Note: there is no real solution to Bojuka Bog. If you aren’t bringing in 13-15 cards when you sideboard, you’re probably doing it wrong! In this way, the Dredge sideboard is much like a transformational sideboard. Because each is effective in shutting down Dredge, the Dredge sideboard must be prepared to stop all of the threats with enough flexibility to ensure they draw the cards necessary to do so. All work very well at what they do (removing cards from a graveyard), even though they differ in how they accomplish that goal. The cards above are a mix of enchantments, artifacts, and creatures as well as a single land. Here are all the relevant Dredge hate cards:Ĭonstructing a Dredge sideboard is not very complicated, but it does require a great deal of thought to anticipate properly what cards you will see. To deal with the cards that an opponent will be boarding in, the Dredge pilot must also board in answers of their own.īut before I get into further detail regarding the sideboard, a dredge pilot must take a second to understand the cards that will be typically played against them in Games 2 and 3. ![]() Thus, the deck is built to be as fast as possible with as much threat density as can be fit into the deck. Pre-board, Dredge is built to take advantage of the fact that there are few cards that can be found in the top Classic decks that can interact with Dredge in Game 1. With that having been said, Dredge pilots must assume that their opponents will be bringing in a handful of cards to counter their strategy. Consider that 99% of Classic DEs fire with the minimum of 16 players, if simply three players choose to play Dredge, it would comprise nearly 20% of the field! Most people in Classic will take the route of the former, as opposed to the latter (likely because of how small the tournaments are, as well as how many Dredge decks are being played). There are two schools of thought when constructing your sideboard in Eternal formats like Classic: either you devote a significant chunk of your sideboard to beating Dredge, or you hope to avoid the deck in a tournament altogether. Since Dredge is a deck that breaks just about every rule in Magic, most decks simply cannot match-up with Dredge without the help of cards practically dedicated to beating it and only it. In Part 1, the Dredge archetype was described in detail, but with regards to the pre-board match-up. In the last UTV, the Dredge pilot’s pre-board strategy was discussed in detail.
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